Hmm, strange i had only warning but no error. I change 0 to 0.0 (to use float instead int in 'if ((color.g - colorToDiscard.g) <= 0.0)') and now i have no warning (i join the new .frag) : all works fine here. I think, the problem could come from the GPU (and so the version of GLSL supported ? I am not an expert in GLSL, so i can't answer correctly to this question :). Here i have a NVidia 9700M GTS (with the NVidia driver 180.44). ++
Jack
Le jeudi 17 septembre 2009 à 12:43 +0200, Max a écrit :
hi jack,
you are very welcome. most of the patches are heavily inspired by what
floats through the mailinglist or the help patches.i didn't have time to look into it but i am getting
error: [glsl_fragment]: shader not loaded linking: link 5.60519e-45 2.8026e-45 linking: link 5.60519e-45 7.00649e-45 [glsl_program]: Info_log: [glsl_program]: ERROR: One or more attached shaders not successfully
compiled[glsl_program]: Link failed!
with the shaders you've attached. are you shure they work on your
system?Am 17.09.2009 um 01:39 schrieb Jack:
Hello Max, Thanx to share those useful patchs. Just one point, i have a problem with the color keying patch using
GLSL, it doesn't work here (someone else ?). So i decided to write a
new .frag (is it good ?) and create a new patch. By hoping it helps. ++Jack
Le mercredi 16 septembre 2009 à 16:09 +0200, Max a écrit :
;o)
you may want to look into those patches: http://damm-net.org/wiki/index.php?title=Bewegungsmelder
Am 12.09.2009 um 16:48 schrieb brandt@subnet.at:
Very nice, thank you
do you mind if I use that patch for future projects?
;-) der.brandt
brandt@subnet.at wrote:
Hi list
anybody having an idea of building a bluebox in pd/gem?
very simple, see attached patch.
fmdasdr IOhannes
you can also have a look at [pix_chroma_key]
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<colorKeyingGLSL.zip>