I suspect it is Apple's subpar OpenGL causing this. Rather than use a ton of sphere objects use [model] and an obj of a sphere. Performance should increase.
On Nov 21, 2007 1:38 PM, cyrille henry cyrille.henry@la-kitchen.fr wrote:
hello,
i just made a performance test on osX, using pmpd exemple 22 (i had similar problem with other patch, this is just an exemple)
with pd extended, or pd/Gem and pmpd compiled from cvs, this patch use about 40% CPU on a macbook pro 2.33Ghz.
on my computer (dual core 2Ghz), it use about 22% (in both case, % are mesure for only 1 CPU : both computer are dual core) i did not do any thing special in my computer to optimise compilation, nor in the macbook.
could anyone with a macbook pro could test this patch and tell me the CPU used? does anyone know why the macbook is so slow?
thanks Cyrille
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