if you are looking for a mandelbox interface there is mandelbulb
hey patrice, I use mandelbulber sometimes. It's actually where I checked to see if I had the coding right when I added it to my renderer
this is my old3d fractal renderer that uses SDL http://geocities.ws/billy_stiltner/code/newquafra.zip
the version with the mandelbox is here https://www.facebook.com/groups/555999454468221/556001087801391/ xlib only
it's different than other fractal renderer's , it fills up a 3d cube with transparent voxels so you you can see though the thing while colorcycling in real time. Other renderers use raymarching so you end up with a static view. You can move the 3dfractal around in realtime while it's colorcycling with my renderer.
writing xlib applications sounds a bit like you missed the last 20 years).
It still works great as far as i can comprehend so does opengl for the
past 20 years I hadnt messed with my 3d fractal in about 10 years was waiting on computers to get faster and someone to find a nice 3d mandelbrot. Allthough all my attempts made somewhat nice looking mandelbrot like fractal caves , the math was not correct. Anyways my code compiled just great it used SDL's OGL stuff. I didnt want to be depending on SDL so I rewrote it to use xlib only. Thanks for the info. So if I use a separate socket , it will not interfere with the XServer. I thought there might be someway X could handle the socket. What about using pdreceive and pipeing or redirecting the output to my app? I'm not sure how to handle the input from the programming side.