With regards to Gemnotes - the notation system you saw - it is my current nightmare since I have the first performance of the first piece that uses it in 2 weeks, and I'm still coding the external that manages it. Also, I've found that to run enough TTF objects in GEM to render a score takes a large amount of processing power, although this can be ameliorated by lowering the frame rate on the gemwin, e.g. [gemwin 10].
I wonder, can you make this any faster using gl-lists ? I mean like glCallList and that caching stuff... I don't know how the TTF rendering works, nor how GEM handles gl-lists, but from what I know, it would be a possible acceleration to look into.
That's my next line of enquiry. If anyone can help me understand how to intervene in the gemlist, or even if this is a viable method, please let me know. I'm thinking Claude might be able to help...
ed
| Mathieu Bouchard ---- tél: +1.514.383.3801 ---- Villeray, Montréal, QC