Roman Haefeli wrote:
On Thu, 2008-10-23 at 11:14 +0800, Simon Wise wrote:
On 23 Oct 2008, at 6:41 AM, Martin . wrote:
Actually, the CPU bit is not true. Its at 50-60% regardless, sorry for
the noise.
Still though, I guess the main issue is that Gem crashes upon loading
videos into pix_film. Anyone know a way to track the reason for Gem
troubles?
cheers,
Martin
On Thu, Oct 23, 2008 at 12:24 AM, Martin .
blindmanonacid@gmail.com wrote:
Hi all,
Im a bit desperate to find a way to play video on an external screen
without Gem (or even X/Gnome) crashing.
Ive set up xorg.conf to a virtual screensize of the double
horizontally so as to have a projector read the video from the "right
part" of the screen, and still have my GUIs visible on the "left
part"
(what is visible on my laptop screen).
you will probably need to set xorg for two separate displays, and one
of these can be 3D accelerated, I usually start pd with Gem from the
display with the projector, and control it with another pd started on
the other display. This has worked well with 4 screens from 2 NVIDIA
cards uswing debian, I guess it would be also ok with an intel
chipset, as it does not rely on twinview or any other fancy graphics
stuff. Alternatively I believe Gem can open a gemwin on a different
display to the one pd was started on, check the list archives as I
have not tried this.
if you have to separate x displays running, you can start pd and its gui
on the first screen and by sending 'create :0.1' (or whatever id the
second display has) to [gemwin] you can create the gem window on the
external screen/projector.
wouldn't it be nice to have this in the documentation as part of the
gemwin-help [pd window properties] subpatch?
greets
olsen
i made different experiences with different video cards. with an ati
radeon mobility 9600 i was only able to have 3d acceleration on the
first head. with several nvidia cards i managed to have hardware
acceleration running on both heads. you probably find more info about
how to set up 3d acceleration on the ubuntu wiki. gem should print
something like 'GEM: Direct Rendering enabled!', when you start the
rendering, if 3d acceleration works.
roman
___________________________________________________________
Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
--
Planet Pluto bleibt!
#N canvas 19 128 840 433 10;
#X text 63 9 access to the window manager;
#X text 129 343 1/0 : turn rendering on/off;
#X text 16 100 Editing at the same time as rendering is not encouraged
and is a good way to generate a segmentation fault or core dump!;
#X text 14 140 It is EXTREMELEY IMPORTANT that you turn on rendering
before trying to draw anything , including in single buffer mode.
When rendering is turned on , the gem objects establish a rendering
network. When rendering is turned off , they remove this network.
;
#X text 82 283 after window-creation::;
#N canvas 10 74 656 573 lighting 0;
#X text 261 175 lighting 1/0 : turn lighting on/off;
#X text 334 229 ambient R G B : the ambient lighting color;
#X text 340 283 specular R G B : the specular lighting color;
#X text 268 320 shininess num : the shininess value;
#X text 303 126 color R G B : the background color of the window;
#X text 203 369 fogmode 0/1/2/3 : set the fog mode (OFF/LINEAR/EXP/EXP^2)
;
#X text 369 490 fogcolor R G B : the color of the fog;
#X text 290 410 fog num : the fog density;
#X text 64 15 messages to the [gemwin] regarding lighting effects;
#X obj 61 537 gemwin;
#X msg 61 68 destroy;
#X msg 14 68 create;
#X obj 94 159 tgl 15 1 empty empty empty 0 -6 0 10 -262144 -1 -1 1
1;
#X msg 16 496 reset;
#X text 164 43 All of these messages must be sent to [gemwin] before
the window is created in order to take effect.;
#X msg 95 177 lighting $1;
#N canvas 889 134 562 454 color 0;
#X obj 103 100 hsl 128 15 0 1 0 1 empty empty R 12 8 1 12 -261689 -1
-1 0 1;
#X obj 236 100 hsl 128 15 0 1 0 1 empty empty G 12 8 1 12 -225271 -1
-1 0 1;
#X obj 370 100 hsl 128 15 0 1 0 1 empty empty B 12 8 1 12 -228992 -1
-1 0 1;
#X obj 64 379 outlet;
#X obj 64 251 pack float float float;
#X obj 96 194 trigger bang 0;
#X obj 196 194 trigger bang 0;
#X obj 64 280 trigger bang anything;
#X obj 187 303 list;
#X msg 187 323 set color $1 $2 $3;
#X connect 0 0 4 0;
#X connect 1 0 5 0;
#X connect 2 0 6 0;
#X connect 4 0 7 0;
#X connect 5 0 4 0;
#X connect 5 1 4 1;
#X connect 6 0 4 0;
#X connect 6 1 4 2;
#X connect 7 0 3 0;
#X connect 7 1 8 0;
#X connect 8 0 9 0;
#X connect 9 0 3 0;
#X coords 0 -1 1 1 400 13 1 100 100;
#X restore 86 103 pd color sliders;
#X msg 86 125 color 0 0 0;
#X obj 22 529 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0
1;
#N canvas 889 134 566 458 color 0;
#X obj 103 100 hsl 128 15 0 1 0 1 empty empty R 12 8 1 12 -261689 -1
-1 0 1;
#X obj 236 100 hsl 128 15 0 1 0 1 empty empty G 12 8 1 12 -225271 -1
-1 0 1;
#X obj 370 100 hsl 128 15 0 1 0 1 empty empty B 12 8 1 12 -228992 -1
-1 0 1;
#X obj 64 379 outlet;
#X obj 64 251 pack float float float;
#X obj 96 194 trigger bang 0;
#X obj 196 194 trigger bang 0;
#X obj 64 280 trigger bang anything;
#X obj 187 303 list;
#X msg 187 323 set ambient $1 $2 $3;
#X connect 0 0 4 0;
#X connect 1 0 5 0;
#X connect 2 0 6 0;
#X connect 4 0 7 0;
#X connect 5 0 4 0;
#X connect 5 1 4 1;
#X connect 6 0 4 0;
#X connect 6 1 4 2;
#X connect 7 0 3 0;
#X connect 7 1 8 0;
#X connect 8 0 9 0;
#X connect 9 0 3 0;
#X coords 0 -1 1 1 400 13 1 100 100;
#X restore 106 208 pd color sliders;
#X msg 106 230 ambient 0 0 0;
#N canvas 889 134 566 458 color 0;
#X obj 103 100 hsl 128 15 0 1 0 1 empty empty R 12 8 1 12 -261689 -1
-1 0 1;
#X obj 236 100 hsl 128 15 0 1 0 1 empty empty G 12 8 1 12 -225271 -1
-1 0 1;
#X obj 370 100 hsl 128 15 0 1 0 1 empty empty B 12 8 1 12 -228992 -1
-1 0 1;
#X obj 64 379 outlet;
#X obj 64 251 pack float float float;
#X obj 96 194 trigger bang 0;
#X obj 196 194 trigger bang 0;
#X obj 64 280 trigger bang anything;
#X obj 187 303 list;
#X msg 187 322 set specular $1 $2 $3;
#X connect 0 0 4 0;
#X connect 1 0 5 0;
#X connect 2 0 6 0;
#X connect 4 0 7 0;
#X connect 5 0 4 0;
#X connect 5 1 4 1;
#X connect 6 0 4 0;
#X connect 6 1 4 2;
#X connect 7 0 3 0;
#X connect 7 1 8 0;
#X connect 8 0 9 0;
#X connect 9 0 3 0;
#X coords 0 -1 1 1 400 13 1 100 100;
#X restore 113 262 pd color sliders;
#X msg 113 284 specular 0 0 0;
#N canvas 889 134 570 462 color 0;
#X obj 103 100 hsl 128 15 0 1 0 1 empty empty R 12 8 1 12 -261689 -1
-1 0 1;
#X obj 236 100 hsl 128 15 0 1 0 1 empty empty G 12 8 1 12 -225271 -1
-1 0 1;
#X obj 370 100 hsl 128 15 0 1 0 1 empty empty B 12 8 1 12 -228992 -1
-1 0 1;
#X obj 64 379 outlet;
#X obj 64 251 pack float float float;
#X obj 96 194 trigger bang 0;
#X obj 196 194 trigger bang 0;
#X obj 64 280 trigger bang anything;
#X obj 187 303 list;
#X msg 187 322 set fogcolor $1 $2 $3;
#X connect 0 0 4 0;
#X connect 1 0 5 0;
#X connect 2 0 6 0;
#X connect 4 0 7 0;
#X connect 5 0 4 0;
#X connect 5 1 4 1;
#X connect 6 0 4 0;
#X connect 6 1 4 2;
#X connect 7 0 3 0;
#X connect 7 1 8 0;
#X connect 8 0 9 0;
#X connect 9 0 3 0;
#X coords 0 -1 1 1 400 13 1 100 100;
#X restore 125 469 pd color sliders;
#X msg 125 491 fogcolor 0 0 0;
#X msg 130 381 fogmode 0;
#N canvas 889 134 348 479 fog 0;
#X obj 84 239 outlet;
#X obj 100 101 hradio 15 1 1 4 empty empty empty 0 -6 0 10 -262144
-1 -1 0;
#X msg 207 182 set fogmode $1;
#X obj 84 140 trigger bang float;
#X connect 1 0 3 0;
#X connect 2 0 0 0;
#X connect 3 0 0 0;
#X connect 3 1 2 0;
#X coords 0 -1 1 1 60 13 1 100 100;
#X restore 130 359 pd fog;
#X msg 121 331 shininess 0;
#N canvas 889 134 356 487 fog 0;
#X obj 84 239 outlet;
#X obj 84 140 trigger bang float;
#X msg 207 182 set shininess $1;
#X obj 103 101 hsl 128 15 0 1 0 1 empty empty empty -2 -6 0 10 -262144
-1 -1 0 1;
#X connect 1 0 0 0;
#X connect 1 1 2 0;
#X connect 2 0 0 0;
#X connect 3 0 1 0;
#X coords 0 -1 1 1 133 13 1 100 100;
#X restore 121 309 pd fog;
#X msg 131 431 fog 0;
#N canvas 889 134 364 495 fog 0;
#X obj 84 239 outlet;
#X obj 84 140 trigger bang float;
#X obj 103 101 hsl 128 15 0 1 0 1 empty empty empty -2 -6 0 10 -262144
-1 -1 0 1;
#X msg 207 182 set fog $1;
#X connect 1 0 0 0;
#X connect 1 1 3 0;
#X connect 2 0 1 0;
#X connect 3 0 0 0;
#X coords 0 -1 1 1 133 13 1 100 100;
#X restore 131 409 pd fog;
#X connect 10 0 9 0;
#X connect 11 0 9 0;
#X connect 12 0 15 0;
#X connect 13 0 9 0;
#X connect 15 0 9 0;
#X connect 16 0 17 0;
#X connect 17 0 9 0;
#X connect 18 0 9 0;
#X connect 19 0 20 0;
#X connect 20 0 9 0;
#X connect 21 0 22 0;
#X connect 22 0 9 0;
#X connect 23 0 24 0;
#X connect 24 0 9 0;
#X connect 25 0 9 0;
#X connect 26 0 25 0;
#X connect 27 0 9 0;
#X connect 28 0 27 0;
#X connect 29 0 9 0;
#X connect 30 0 29 0;
#X restore 429 224 pd lighting and fog;
#N canvas 236 174 766 696 viewing 0;
#X text 43 31 messages to [gemwin] regarding the view-point ("camera")
;
#X text 37 129 perspec <left> <right> <bottom> <top> <front> <back>::
;
#X text 88 155 set the clipping planes of the view-point. this might
be what you need , if all the objects that re further away than 20
units suddenly disappear;
#X text 83 220 default: -1 1 -1 1 1 20;
#X text 26 303 view <x> <y> <z>::;
#X text 62 329 translate the camera / set the viewpoint:: the viewing-direction
will not be changed.;
#X text 59 369 default: 0 0 4;
#X text 58 388 the viewing direction defaults to "0 0 1" , with y-axis
as "up";
#X text 25 434 view <x> <y> <z> <azimuth>::;
#X text 27 452 view <x> <y> <z> <azimuth> <elevation>::;
#X text 59 481 translate/rotate camera/viewpoint ; the "up" direction
will still be the y-axis;
#X text 20 556 view <view_x> <view_y> <view_z> <target_x> <target_y>
<target_z> <up_x> <up_y> <up_z>::;
#X text 54 597 set viewpoint (view_X view_Y view_Z). the camera will
look at the target-point (target_X , target_Y , target_Z). "up" is
defined via the vector (up_X , up_Y , up_Z);
#X text 61 522 default: 0 0 4 0 0;
#X text 54 650 default: 0 0 4 0 0 0 0 1 0;
#X restore 429 272 pd viewing;
#N canvas 4 22 616 416 stereoscopic 0;
#X text 36 142 stereo 0/1/2/3 : set stereo-mode to off(0) , 2-screen-mode(1)
, Red/Green-mode(2);
#X text 35 176 stereoSep val : set the stereo-separation (default:
-15);
#X text 34 193 stereoFoc val : set the stereo-focal;
#X text 34 211 stereoLine 0/1 : turn the seperation-line between the
2 screens in stereo-mode 1 on/off;
#X text 71 56 messages to [gemwin] regarding stereoscopic appearance:
;
#X restore 569 224 pd stereoscopic display;
#X text 378 321 deprecated::;
#X text 14 47 [gemwin] controls the window manager. It passes various
messages to the manager , controlling the attributes of the window.
;
#N canvas 678 28 614 567 window 1;
#X text 226 210 dimen x y : the x and y dimensions of the window;
#X text 225 136 offset x y : the x and y offset of the window (might
not work under certain window-managers when borders are on);
#X text 225 89 border 0/1: create a window with/out borders;
#X text 224 250 fullscreen 0/1: make fullscreen-window (if possible
with the dimensions passed via "dimen");
#X text 31 4 messages to [gemwin] regarding the window;
#X text 224 447 title <title_symbol>: set the title for the window
;
#X obj 61 513 gemwin;
#X msg 61 58 destroy;
#X msg 14 58 create;
#X msg 85 101 border $1;
#X obj 84 83 tgl 15 1 empty empty empty 0 -6 0 10 -262144 -1 -1 1 1
;
#X msg 109 199 dimen 320 240;
#X msg 116 219 dimen 200 200;
#X msg 97 133 offset 10 10;
#X msg 103 155 offset 300 300;
#X msg 125 447 title my_window;
#X obj 124 245 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0
1;
#X msg 125 263 fullscreen $1;
#X obj 129 347 tgl 15 1 empty empty empty 0 -6 0 10 -262144 -1 -1 1
1;
#X msg 130 365 menubar $1;
#X msg 16 436 reset;
#X msg 149 345 -1;
#X text 224 358 menubar -1/0/1: hide or show the Mac OS X menubar ,
1 shows , 0 hides , and -1 hides by default and shows on mouseover
;
#X text 164 33 All of these messages must be sent to [gemwin] before
the window is created in order to take effect.;
#X msg 128 306 cursor $1;
#X obj 128 287 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0
1;
#X text 223 305 cursor 0/1: turn the cursor on/off;
#X obj 128 397 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0
1;
#X msg 128 416 topmost $1;
#X text 223 405 topmost 0/1: make the gemwin the top most window ,
on top of everything else (Windows only?);
#X msg 130 477 create :0.0;
#X text 212 474 start the gem window on a specific screen(linux):;
#X text 213 488 get the screens id by executing set | grep DISPLAY
in a shell on the specific screen where the gemwin should be created.
use the id as an argument in the create message here 0;
#X connect 7 0 6 0;
#X connect 8 0 6 0;
#X connect 9 0 6 0;
#X connect 10 0 9 0;
#X connect 11 0 6 0;
#X connect 12 0 6 0;
#X connect 13 0 6 0;
#X connect 14 0 6 0;
#X connect 15 0 6 0;
#X connect 16 0 17 0;
#X connect 17 0 6 0;
#X connect 18 0 19 0;
#X connect 19 0 6 0;
#X connect 20 0 6 0;
#X connect 21 0 19 0;
#X connect 24 0 6 0;
#X connect 25 0 24 0;
#X connect 27 0 28 0;
#X connect 28 0 6 0;
#X connect 30 0 6 0;
#X restore 569 177 pd window properties;
#X obj 455 115 gemwin;
#X text 505 49 reset the graphics manager to the default values;
#X msg 461 51 reset;
#X text 521 73 show some information on the stderr.;
#X msg 477 73 print;
#X obj 56 396 gemwin;
#X msg 76 255 destroy;
#X msg 60 232 create;
#X text 140 255 destroy the graphics window;
#X text 113 231 create the graphics window;
#X msg 91 301 1;
#X text 126 301 turn on rendering;
#X msg 100 321 0;
#X text 135 323 turn off rendering;
#X obj 17 9 gemwin;
#N canvas 177 282 480 345 frame 0;
#X text 25 64 The initial argument is the number of frames per second
to render. The default value is 20 frames per second.;
#X text 85 242 frame num : the number of frames per second to render
at;
#X text 25 30 You can change the frame rate in Gem using both an argument
and/or a message.;
#X obj 26 109 gemwin 20;
#X obj 25 160 gemwin 60;
#X text 21 140 This gemwin will have a frame rate of 60 fps:;
#X msg 25 226 frame 80;
#X obj 25 255 gemwin;
#X text 21 190 You can also change the frame rate using a message:
;
#X connect 6 0 7 0;
#X restore 429 177 pd frame rate;
#N canvas 0 22 492 390 buffering 0;
#X obj 139 256 gemwin;
#X msg 181 130 buffer 1;
#X msg 185 155 buffer 2;
#X msg 110 82 destroy;
#X msg 63 82 create;
#X obj 168 83 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0
1;
#X text 252 133 single buffering;
#X text 252 153 double buffering;
#X msg 184 203 bang;
#X text 224 193 swap the buffers (double buffer mode);
#X text 225 210 clear the buffer (single buffer mode);
#X connect 1 0 0 0;
#X connect 2 0 0 0;
#X connect 3 0 0 0;
#X connect 4 0 0 0;
#X connect 5 0 0 0;
#X connect 8 0 0 0;
#X restore 569 272 pd buffering;
#X obj 106 343 tgl 15 0 empty empty empty 0 -6 0 10 -262144 -1 -1 0
1;
#X text 404 347 createStereo:: do not use this!! use;
#X msg 661 347 stereo 1;
#X text 723 346 +;
#X msg 741 347 create;
#X connect 13 0 11 0;
#X connect 15 0 11 0;
#X connect 17 0 16 0;
#X connect 18 0 16 0;
#X connect 21 0 16 0;
#X connect 23 0 16 0;
#X connect 28 0 16 0;