you can replace [pix_draw] with [pix_texture] and [rectangle 16 9] But I don't think I understand the question.
cheers c
Le 15/02/2021 à 10:44, Csaba Láng a écrit :
I am totally lost, I attach my shader and the patch which I made the screenshot of at the beginning of this thread. Could someone show me how to achieve the texture on a rectangle 16 9 so I can rotate and crop it and not only as a mask, as it is now in the patch.
Probably totally easy just cannot figure out how to add the pix_snap or pix_snap2tex
On Mon, Feb 15, 2021 at 10:04 AM cyrille henry <ch@chnry.net mailto:ch@chnry.net> wrote:
What I understand from the original question was how to feed an image generated with a shader to pix_movement. So one need an image, not a texture. I'm afraid pix_snap is the only solution. Cheers c Le 15/02/2021 à 08:39, IOhannes m zmoelnig a écrit : > On 2/14/21 9:52 PM, Miller Puckette via Pd-list wrote: >> I think the question is - within a shader, can you 'snap' an image to >> a texture so that it doesn't have to go back and forth between the >> GPU and CPU? I'm curious too... I guess there must be a way to do this... > > > [pix_snap2tex] > or, preferably [gemframebuffer]. > > gfamsdr > IOhannes > > > _______________________________________________ > Pd-list@lists.iem.at <mailto:Pd-list@lists.iem.at> mailing list > UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list _______________________________________________ Pd-list@lists.iem.at <mailto:Pd-list@lists.iem.at> mailing list UNSUBSCRIBE and account-management -> https://lists.puredata.info/listinfo/pd-list
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