Hola,
Hallo, josue moreno hat gesagt: // josue moreno wrote:
can anybody tell me or recomended some objects good for Computer Aided Composition?
Olaf Matthes' maxlib library has several useful objects for this, like objects for various random distributions, beat and rhythm for beat tracking. There are two borax'es available as well, one in maxlib, one in Cyclone, IIRC. PDContainer also is very useful to store and modify things like patterns etc. as can be "xeq".
I subscribe these. Some other favourites might be ann, chaos, pmpd..
Data structures are a cool way to compose. Apart from the included docs there is a more basic tutorial by me as part of the pd~convention documentation and there is a spanish text about the same topic with a similar approach like my tutorial but covering things in much more detail. (I don't understand a word, only the pictures but judgung from your name you might be able to understand more than I do.) I don't have a URL handy, but it's in the list archive.
http://www.puredata.info/Members/ggkarman/Tutoriales/
Generally however all these objects are rather low level. If you want "Band in a Box" you'll need to build this on your own - but that is most of the fun actually.
yep! greg
Ciao
Frank Barknecht _ ______footils.org__
_ __latest track: "scans" _ http://footils.org/cms/show/41
Message: 11 Date: Fri, 27 May 2005 10:49:01 -0500 From: chris clepper cgc@humboldtblvd.com Subject: Re: [PD] pixel data from pix_video To: Max Neupert abonnements@revolwear.com Cc: pd-list@iem.at, IOhannes m zmoelnig zmoelnig@iem.at Message-ID: D863E5E2-CEC6-11D9-BE72-000393DBC2CE@humboldtblvd.com Content-Type: text/plain; charset=US-ASCII; format=flowed
On May 27, 2005, at 9:55 AM, Max Neupert wrote:
it is mentioned that pix_movie does not need to be textured which sounds like an advantage first.
It doesn't need the separate texturing object pix_texture like pix_film/video because all of the movie playing and texturing code is contained in one object. On OSX this is an advantage since certain fast path texturing functions require tight control over execution order that can't be assured when using pix_film+texture. On DV/SD material the difference is only a few percent per source, but on HD (1080 in particular) the gain can be 25% or more per source. I have plans to work on a pixel format auto-detection for pix_movie that will help make sure the optimum path is used no matter what.
cgc
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