I think a wiimote would work great, but you would have to make sure to interpolate the time-advancement (I do this for the wacom because it is usb, although it is not as crucial). The current frame being synthesized by Trax is given by a timetag, which are about 10ms apart at the original speed (although it can be faster or slower). For that matter, interpolating all the wii- parameters would probably make things sound better. As far as mappings, I have never used the wii, so I don't know. But you probably have to defined a fixed point for the beginning and end of file, as well as interpolation.
that opens really some doors to new sounds. Thanks very much.
Wait until I get libsms up and running in real-time... tons of doors, all leading to different places. There's lots of things I wanted to do with Trax, but it just isn't feasible using pd's control structure and the data structs alone, it seems much better to do the low-level stuff it in C and use pd as a controller. I don't like having to graph everything using Tk either, so that part will probably be moved to opengl somehow. All in due time.
thanks for all the comments. I'd love to hear if people are getting it to work, having problems, making cool sounds, etc.
cheers, rich