hmm, something in your patch is crashing my pd, the transparency is also not working correct, in some situations the render order is still wrong (when circles are rotated and the scene as a whole) and I also get flicker when the render order changes. plus, this still does not help me with wavefront models... but in theory something like changing the render order is the solution. marius.
Jack wrote:
Hello Roman, Marius, Niko and list ! Here a small patch for this problem. Sorry, i have not enough time for a patch with dynamic creation of geos. ++
Jack
Le 5 avr. 08 à 13:06, Roman Haefeli a écrit :
On Sat, 2008-04-05 at 12:47 +0200, niko wrote:
hi H, list in my experience the proper order of objects is
as far as i understand marius, he doesn't have troubles with implementing transparency in general. the problem is rather, that if you have a cube for example and you apply a texture with transparency to it, it works well, but if you rotate the cube around 180ð, transparency doesn't work anymore. or more correct: transparent parts of the plane in front don't show parts of the plane behind, but of the background (or whatever was rendered first _and_ is behind the front plane).
sorry, if i repeat myself, but i have troubles finding a better explanation.
roman
gemhead I pix_image I alpha 1 I colorRGB I pix_texture I model
you can then play with the last inlet of [colorRGB] to fade in/out geos/models. Correct me if im wrong - [alpha 1] should be before [pix_texture] in the chain to be rendered correctly. here are two of my patches using a lot of transparency tricks, hope this helps
www.njeremic.ecobytes.net/files/vj-live1.zip www.njeremic.ecobytes.net/files/baum_pd_patch.zip
greetings n.
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