Blender + Pd sounds like a good project.
As for EA releasing their code, since they haven't done it already,
they are probably unlikely to do it. But it can't hurt to ask.
.hc
On Mar 7, 2008, at 3:03 AM, Andy Farnell wrote:
In light of the recent discussion about Blender + Pd is there maybe some possibility of a combined cross application proposal?
I don't know much about how this Google SOC works.
Another thought I had;
For sponsorship, what are the chances of EA or other companies that are making use of Pd sponsoring a team, or folding back in some source changes they've made?
On Mon, 3 Mar 2008 22:25:02 -0500 Chris McCormick chris@mccormick.cx wrote:
On Mon, 03 Mar 2008 14:30:20 +0100 Georg Holzmann grh@mur.at wrote:
We discussed at the LAC that we would like to apply again this
year for google's summer of code project, which is about to start today (http://code.google.com/soc/2008/).On Mon, Mar 03, 2008 at 01:41:00PM +0000, Andy Farnell wrote:
I'd be happy to join any team that has a games+audio+Pd proposal as a mentor.
I have added this: http://puredata.info/dev/summer-of-code/LibPd
Which is my proposal to make it easier to compile the audio-engine
part of Pd as a library and link it into your own projects. This has been asked about numerous times on the list, almost always to do with
games related projects, and we all know that it's happening already in
Spore.Also, this could really help with some of the other SOC projects like PluggoPd, PdVST, etc. so it's highly re-useable.
The only problem here is the confusing name; there is already a PdLib project, which in my opinion should be called 'PdExternals' or
something, but LibPd seems a very appropriate name for a project for using Pd as a library.I guess I'm happy to mentor this but Andy is probably a better
candidate than me if he's interested! Or we could co-mentor - whatevs.Best,
Chris.
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