On Fri, 2010-08-20 at 23:54 +0200, Jack wrote:
One remark : I am not sending 20000 or 60000 floats per message but 20000 messages of 3 floats every frame (near every 20 ms).
Yeah, I know, but I actually meant to propose to do so. Sending 20'000 times a triple message is what is causing high amounts of overhead.
The problem seems to be the transfert of the packets not the creation off the messages (they are created by [msd2D] with only one message). Thanx.
The transfer might be a problem _because_ of the huge overhead.
Roman