This is how GEM works, by the way. When you turn on rendering, it sends a query message out of the gemhead, and then builds the rendering graph. For actual rendering, GEM does not use the pd connections between the objects, but has a network built up that the GemMan (gem manager) deals with.
Later, Mark
============================== = mdanks@stormfront.com = Technical Director PS2/XBox = http://www.danks.org/mark ==============================
-----Original Message----- From: Miller Puckette [mailto:mpuckett@man104-1.ucsd.edu] Sent: Tuesday, October 30, 2001 10:24 PM To: Thomas Grill Cc: Pd-List Subject: Re: [PD] pseudo connections
Hi all,
If you happen to be able to write methods for the connected objects, just send them some kind of "probe" message that causes them to announce themselves to you. But if you're wanting to find out what among all possible Pd objects you're connected to, you'll have to go adding code to m_obj.c to chase the links down...
cheers Miller
On Mon, Oct 29, 2001 at 11:21:17PM +0100, Thomas Grill wrote:
Hi list, i plan to program an external object which should be able
to find out which
objects are connected to its inlets and outlets. How can i
retrieve the
adresses of the respective object structures?
thanks in advance, Thomas