Le mar 10/12/2002 à 17:38, Frank Barknecht a écrit :
Now I'm still learning OpenGL and Gem, but I'd like to get one thing clear: Would it be possible to achieve this cel shading look with the available Gem-objects? Or would a new Gem external be needed? And what would be a good place in the Gem chain for that? Could I start, say, with the [diffuse]-code and adapt that?
I would recommend to write a small application based on the nehe examples, that you could control from pd with the netsend and netreceive objects through a set of udp sockets. It works for me...
-- Marc