Ooop please send any elementary examples of these things. I got confused by the Gem docs (they don't explain OpenGL as thoroughly as the vanilla Pd-docs explain DSP).
~Kyle
On 6/17/07, cyrille henry cyrille.henry@la-kitchen.fr wrote:
hello,
Alexandre Quessy a écrit :
Hi all ! The Toon.vert and Toon.frag shaders don't seem to work quite well here. I only get some kind of darker or lighter grey depending on the value of the "Phong" variable I set it to have. I am using Pd-extended 0.39-2 test 5 on Ubuntu Linux Intel. Gem is 0.91-cvs compiled on Mar 16 2007. Should I generate something any better ?
this is exactly what the toon shader is aiming to do. look at it's code to undersant why.
Anyone has an other GLSL shader to suggest to try it with ?
yes, google has a lot.
i have a few other exemple on my computer, tell me if you're looking for some specific stuf.
cyrille
Thanks !!
a
2007/6/16, chris clepper cgclepper@gmail.com:
GEM is a bit easier to deal with for shaders since there is no need to do any specific wrapper. Any ARB_ vertex or fragment shader and any GLSL shader you find on the web can work in GEM without modification. In some cases you might need to change something in the shader text to deal with rectangle vs 2D textures.
On 6/16/07, Cypod cypod25@gmail.com wrote:
On the cycling74 webpage there is an interesting article about writing
shaders for jitter:
http://cycling74.com/story/2007/5/23/181113/507
is there a similar function available for GEM? Has anyone had experience
with doing this?
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