I am NOT getting both of them working the csharplib.dll throws a ton of errors on a windows7 install. Can someone link a different libpd & Unity Project that makes sound to show an example?
I would love to get it working but so far i am unsuccesful with windows so far
pp
Patrick Pagano B.S, M.F.A Audio and Projection Design Faculty Digital Worlds Institute University of Florida, USA (352)294-2020
From: pd-list-bounces@iem.at [pd-list-bounces@iem.at] on behalf of puredata@11h11.com [puredata@11h11.com] Sent: Saturday, March 08, 2014 6:51 PM To: pd-list@iem.at Subject: Re: [PD] libpd and Unity
Yes both adc / dac are working:
You can load a sample in a AudioSource, this will be the ADC signal You can make a patch with a DAC, this will be the AudioListener
Communication from Unity -> PD is working Communication from PD -> Unity is working
Loading externals are working too. But what I do is to compile the external with libpd and call it in setup(). I have been using comport for communication between a microcontroller and Unity: https://www.youtube.com/watch?v=fVlGEmsO0Ps
Right now: Unity 3.5 / Unity 4 OSX (Unity PRO) Windows 32bit (can be run on 64bit)* Android
Coming eventually: iOS
*I have been able to use the indie/free version of Unity 3.5 on Windows when placing the libpdcsharp.dll at the right place. Didn't test with Unity 4. Since Unity4 you can build for Android even with the indie version.
Not implemented, spatialisation when using a DAC. ADC / AudioSource is handle by Unity (you need to toggle 3D sound).
à+
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