hi list, i need your help . im trying to make a patch where i can change dynamically the length of a table and its content. For example if i have an envelope inside the table, i want that the envelope can adapts-fits to the table when i change its lenght . im stuck with this.... the patch has different behaivors depending of if i change the numbers fast or slow...
CAn anybody help me with this???
punchik
#N canvas 0 0 1011 695 10; #X obj 677 218 s p1-pitch; #X msg 677 186 resize $1; #X msg 606 119 505; #X obj 324 426 line~; #X floatatom 178 122 0 0 0 0 - - -; #X obj 175 519 cos~; #X obj 324 402 pack 0 50; #X floatatom 326 331 0 0 0 0 - - -; #X obj 175 438 -~ 0.5; #X obj 175 467 *~; #X obj 326 355 / 10; #X obj 175 494 clip~ -0.5 0.5; #X obj 324 451 +~ 1; #X obj 326 379 max 0; #X msg 279 118 0; #X obj 175 570 +~ 0.5; #X obj 175 416 phasor~ 181; #X obj 326 271 loadbang; #X msg 326 307 4; #X obj 175 546 *~ 0.5; #X msg 155 77 bang; #X obj 155 595 tabwrite~ p1-pitch; #X msg 117 33 88; #X obj 599 86 loadbang; #X floatatom 671 139 5 0 0 0 - - -; #X floatatom 511 392 5 0 0 0 - - -; #X floatatom 511 416 5 0 0 0 - - -; #X obj 608 363 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 778 473 + 1; #X obj 649 407 float; #X floatatom 649 485 5 0 0 0 - - -; #X msg 693 390 0; #X obj 179 209 float; #X floatatom 204 251 5 0 0 0 - - -; #X obj 178 151 t float float; #X obj 393 194 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X floatatom 175 362 5 0 0 0 - - -; #X msg 257 72 0; #X obj 188 303 - 1; #X obj 103 -14 loadbang; #X obj 614 515 / 9; #X text 735 134 move up slowly , then fast; #N canvas 0 0 450 300 graph20 0; #X array p1-pitch 505 float 1; #A 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0; #X coords 0 1 504 0 200 140 1; #X restore 732 489 graph; #X connect 1 0 0 0; #X connect 2 0 24 0; #X connect 3 0 12 0; #X connect 4 0 20 0; #X connect 4 0 34 0; #X connect 5 0 19 0; #X connect 6 0 3 0; #X connect 7 0 10 0; #X connect 8 0 9 0; #X connect 9 0 11 0; #X connect 10 0 13 0; #X connect 11 0 5 0; #X connect 12 0 9 1; #X connect 13 0 6 0; #X connect 14 0 16 1; #X connect 15 0 21 0; #X connect 16 0 8 0; #X connect 17 0 18 0; #X connect 18 0 7 0; #X connect 19 0 15 0; #X connect 20 0 14 0; #X connect 20 0 21 0; #X connect 22 0 4 0; #X connect 22 0 20 0; #X connect 23 0 2 0; #X connect 24 0 1 0; #X connect 24 0 27 0; #X connect 25 0 26 0; #X connect 25 0 27 0; #X connect 27 0 29 0; #X connect 28 0 29 1; #X connect 29 0 30 0; #X connect 29 0 28 0; #X connect 30 0 35 0; #X connect 30 0 40 0; #X connect 31 0 29 1; #X connect 32 0 33 0; #X connect 32 0 38 0; #X connect 34 0 32 0; #X connect 34 1 32 1; #X connect 35 0 32 0; #X connect 36 0 16 0; #X connect 36 0 20 0; #X connect 37 0 32 1; #X connect 38 0 36 0; #X connect 39 0 22 0;
pun chik punchik@fastmail.fm