It sounds as if the audio isn't synced to the system card, or something.
The sinus in the audio test patch has lots of irregular clicks, almost as
if they would be dropouts.
What do you mean by noisy? Can you give more information? I really
don't know much about Windows, so I rely on others to tell me how things
there should be handled. patco and pob have been doing a lot of
valuable work there..hc
On Feb 18, 2012, at 12:13 PM, João Pais wrote:
Hi Hans,
great job. But, here in XP, I get audio problems: trying to run with
asio (as I always do with 0.42), the audio is very noisy. Audio options are -asio -audioindev 2 -audiooutdev 2 -channels 2
-midiindev 1 -midioutdev 1 -audiobuf 40, and they always worked with
previous versions of pd-ext.João
http://at.or.at/hans/blog/2012/02/17/new-editing-feature-of-pd-extended-0-43...
The Pd-extended 0.43 release has been brewing an extra long time,
about 18 months now, mostly because there are lots of big
improvements, and we wanted to make sure we got it right, so your
patches all work, but the improvements all shine. Its now solidly
beta, so we’re looking for testers. Download a nightly build to try
here:http://autobuild.puredata.info/auto-build/latest/
First off, the pd-gui side of Pd has been re-written from scratch.
When you run Pd, you are actually running two programs: pd is the core
engine and pd-gui is the GUI. Since basically all computers now come
with multiple CPU cores, this means that pd-gui will usually run on a
separate CPU core than pd, so they don’t step on each other’s toes. pd
can entirely take over its own core. If you want to make your patch
use more CPU cores, then check out the [pd~] object introduced in the
last release (0.42.5).pd still handles some of the GUI stuff, but we are working on
splitting that out for the 0.44 release. That is a big chunk of work
but it will also bring big gains. In particular, it means that it will
be possible for people to write their own GUIs for Pd, covering not
just the display of the patch, but also the editing, and everything
else. You like OpenFrameworks, python, iOS, JUCE, Qt, etc.? Write your
own pd-gui using the toolkit of your choice. That’s the idea at least.
That will take a solid chunk of work, so we are looking for people to
join that effort.There are so many ideas for making a better editing experience in Pd,
this release makes big strides to address the editing experience.
There are new features like Magic Glass, Autotips, Autopatch and Perf
Mode, all available on the Edit menu.• Magic Glass let’s you magically see the messages as they pass
through the cords. Just turn it on and hover above a cord, and you’ll
see the messages as they go by. You can even look at signal/audio
cords.• Autotips gives you tips about what an object does, what its inlet
expects, and what comes out of the outlets.• Autopatch mode automatically connects objects as you create them.
• Perf Mode, is a mode for performance that makes it harder to
accidentally close windows that are part of your performance.The Pd Window is also majorly overhauled. First of all, its fast. Much
much faster than the old one. You can now print thousands of messages
per second to the Pd Window and still edit your patch. No more will an
accidental dump of info cause the GUI to freeze up (well, ok, maybe if
you send 10,000 messages/second but that is a way too many). There are
also now 5 levels of printing messages to the Pd Window: fatal, error,
normal, debug, all. If you are only interested in fatal errors, switch
the Pd Window to 0 – fatal, and you’ll only see the worst problems.
You want to see every single message to debug? Switch to 4 – all, and
you’ll get the whole firehose.There is also the new log library, which lets you easily send messages
for those different levels. And all messages logged with the objects
from the log library are clickable: when you Ctrl-Click or Cmd-click
(Mac OS X) on the line in the Pd Window, it’ll pop up the patch where
the message came from, and highlight the specific object that printed
it. That even works for many messages from other objects as well.The Pd Window also includes very basic level meters for monitoring the
input and output levels. And for those who want to play with the GUI
in realtime, you can type Tcl code in the Tcl entry field, and
directly modify and probe the running GUI.One thing that you can do now is customize the GUI using GUI plugins.
You can change all sorts of colors, some fonts, and many behaviors.
Want to create a new object when you triple-click? Try the tripleclick
example plugin Want to make the patch cords disappear when you leave
Edit Mode? Check out the “only show cords in edit mode” example. Those
are the simple ones. There is also Tab Completion, a search engine for
the docs, a category browser for the right-click menu, a buttonbar for
creating objects, and more.You can find many GUI plugins in the new section of the downloads page
as well as documentation for making your own. What kind of GUI plugin
will write?
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