marius schebella a écrit :
cyrille henry wrote:
hello,
for those which are interested, here is some work that i recently made with pd/Gem :
that's beautiful!
thanks
do you create the noise from a procedural algorithm, or is this based on picture information? the ones in the middle look like they are based on images? the shape patterns look amazing!
yes, the noise comes from a picture.
http://drpichon.free.fr/ch/article.php?id_article=80 http://drpichon.free.fr/ch/article.php?id_article=76
the trees look beautiful. do you have rules for different tree types?
i don't have lot's of rules. but i have lot's of diferents way to control the random.
maya/autodesk (which costs 2000-5000$) includes paint effects, which let you create trees and I think they are based on l-systems, too. did you ever look at these? http://www.highend3d.com/maya/tutorials/dynamics_fx/246.html. I know this is not compareable, just wanted to add my .9 c.
in the description I read, "By combining virtual body art and digital painting, this work offers to the spectator a new experience of his body in the public space."
i did not write this text. it's a work i made for an artist... the public was able to add some color thanks to a camara caption.
this is an interesting aspect, because of the combination of church (with strong regulations of who is allowed to be inside and who has to stay outside) and spectators (which seem to be people who look at the church from outside, but not the people inside the church itself?). usually the important things happen "inside" and whatever is projected onto the church from outside does not bother anybody inside...? in contrast to american mega churches with basically glass walls and tens of tv cameras, where the prayers want to become the spectacle. I guess in your installation people looking at the church influence "only" the wrapping. sorry I guess I am off topic... the projections themselves look impressive, did you get this running as an animation?
yes, but i don't have videos.
did you use shaders for the image distortions?
yes, + texture feedback
these remind me a little bit of some work I have seen (not so much the technology, but how it looks in the room) by theo watson http://muonics.net/site_docs/work.php?id=41, but his is more for kids. It also looks like you got alpha blending working with the flowers. did you find a method to sort the shapes so that they are rendered from the back to the front?
no, i render each flower without deph test.
thanks for your comments. Cyrille
thanks very much for sharing, I hope I can see some pieces in real performance soon. good luck, marius.
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