IOhannes m zmoelnig schreef:
hmm.. so what if i have for example a delay abstraction which a GOP gui, and i want to have multiple instances of this abstraction? i suppose i'd have to name each one individually, passing a name on initialisation?
what if i have a delay abstraction inside a synth abstraction, and i want two instances of the synth abstraction? then i have two instances of the delay abstraction but no easy way to name them without messily chaining up the name strings...
hmm, the subject suggests this is about $0, so i am not sure whether i fully understand your question (or what you are missing): just use "$0-mydel". that $0 is not 1026 shouldn't be a problem for you either.
have changed the subject line to something better ;-)
my understanding of sssad is that it requires data be given unique key names. the question is how to generate these unique key names within multiple instances of abstractions. the original discussion was about using $0 to do this, which doesn't seem possible. in your example if i save a bunch of states with eg mydelay-$0-delaytime when $0 is 1026, then go and try to load these up some other time, then $0 is not guaranteed to be 1026.
i suppose the solution is to have a delay that takes an instance name argument, eg [mydelay left], then use that instance name in the sssad key, eg mydelay-$1-delaytime, which will create mydelay-left-delaytime for [mydelay left]. but then the problem remains - if i have a synth that has built-in delay [mydelay left], and i want to have two abstractions of this synth, i'm going to end up with two sets of keys mydelay-left-delaytime. so i need some kind of chained name thing, eg [mysynth squelchy] instantiates [mysynth $1-left], so the sssad key will be mydelay-squelchy-left-delaytime.
chaining through multiple levels of abstraction like this (which i tend to do when i'm building patches) is going to lead to keynames like mylpf-squelchy-left-sawtooth-lfo-pre-cutoff, for the cutoff frequency of an lfo pre-filter inside the sawtooth generator for the left channel of the 'squelchy' synth. which i suppose isn't a problem, really, it's just a bit messy.