On Wed, 16 Feb 2011 20:39:33 -0500 (EST) Mathieu Bouchard matju@artengine.ca wrote:
With Pd-extended's opaque boxes, you could be making mistakes involving NON-identical boxes on top of each other. But frankly, I don't recall this happening. (I was also the first one to advocate opaque boxes and show a prototype.)
Imagine this disaster: You highlight an area of a dense, complex patch. By accident, while attempting to duplicate, you hit CTRLC then CTRLV, thus copying the entire area onto itself in place. The objects beneath continue to work of course, blindly spitting out data to things like arrays and sends. Meanwhile, you start to make new connections to what looks like a normal patch, but are in fact doppelgänger objects in the top copy.... hilarity ensues.
IEMGUIs have lots of hidden settings : receive-symbol, send-symbol, init, lin-log.
Yep. Fortunately these can be figured out in most cases.
All subpatches has to be opened in order to see a complete file on-screen,
Great in education, with good structure complex patches can be discussed in bite sized modular chunks. Hoorah! for sub-patches.
[loadbang] creation order
Good one. I forgot about this one.