It is an interesting idea... and 64 reverbs is too many, no matter how you do it. Derek's idea is great! I would just add to it, that you could use just a few voices to cover the range of different settings of re-verbs and pan the grains between the voices (effectively a linear interpolation between reverb effects) to give each grain an unique reverb sound.
On Jan 29, 2008 10:00 PM, hard off hard.off@gmail.com wrote:
64 seperate reverbs is gonna be hard for any cpu, regardless of which reverb algorithm is used.
may i suggest that an alternative is to send your grains through the same reverb, but to alter the amount of each grain that gets sent into the reverb. so, for example, grain 0 is sent 100% to the reverb, grain 1 is sent 90% to the reverb, and 10% is passed on dry, grain 3 is sent 10% to the reverb and 90% is passed on dry....etc
if think of reverb as the sound of a room, then the mix % is the position of the object in the room.
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