andreithomaz wrote:
hello list,
I am a visual artist, and I am working with Pure Data and GEM from some weeks ago. Because I have a good knowledge of programming languages (c, c++, action script), it is not so hard for me. But I would like to ask you indications of resources to understanding the logic of programs like pure data. I would like to organize something like 'pure data for visual artists', to find tutorials for people with no programming knowledge, people who work fine with Photoshop, GIMP, video editors, etc. I think that most of come come from musical background, and have already used some programs that make the learning of Pure Data easier. With GEM and Framesteing, Pure Data becomes very interesting for visual artists, but I don't know how to start the work about its logic with people with this background (visual artists).
I learned patcher languages with Max/MSP. I would recommend playing with that to get started. After doing some small projects with PD I've found that Max/MSP is more forgiving and has more ways to do the same thing. The downside of this is most Max patches I see are completely unintelligible to anyone but the author. PD is far more concise but the keywords may not be totally obvious at first. [throw~] and [catch~] as well as [spigot] really threw me for a loop, as well as the lack of a gate/switch object.
I have also found the tutorials and manuals that are included with PD to be very good. My background is not in C but as I learn more C syntax I find that PD is quite similar.
-lee