On Sun, 2008-11-30 at 21:49 +0100, Frank Barknecht wrote:
Hallo, Dan Wilcox hat gesagt: // Dan Wilcox wrote: Are you using the latest version of sssad? Because new versions have local saving already built in - you activate it by giving the sssad-instances an additional argument, usually $0, like this:
[sssad somename $0]
Before I begin, I'm sure this has all been done before but I'm not aware of it so I'll re-reinvent the wheel. Besides, you know how the wheel works when you build it.
Ahh I see, I think I'm using the wrong terminology then. I'm using "local" as in objects with a certain osc-style prefix. I'm using sssad to save state values within reusable abstractions and there may be a number of them on one song patch. The sssad keys are set using the objects assigned name which is $1, so
[rc-delay~ p] has keys [sssad p/delay], [sssad p/feedback], etc...
Let's say SongA has a delay and 2 oscillators of some kind and SongB has another delay and 2 drum samples. The way I had it before, I could not work on SongA and SongB at the same time because if I saved one, it would also have the values of the second. Now I add a prefix to each object's name in SongA, say [rc-delay~ /songa/p] and the same with Song B [rc-delay~ /songb/p]. then I just check for each prefix using [rc-sssad /songa] in SongA.pd and [rc-sssad /songb] in SongB.pd, and saving one will only save it's objects.
... anyway, thanks for sssad, it makes using my abstractions soooo much easier since I can just create, fiddle, and save.
Dan Wilcox danomatika.com robotcowboy.com