Alexandre Quessy wrote:
Hi,
2007/12/21, chris clepper cgclepper@gmail.com:
Please stop saying this. These features do work apart from reading texture coordinates from units other than zero.
Hmm, I have to dig a bit into this. Any example of a GLSL shader with mutlitexturing ?
http://www.parasitaere-kapazitaeten.net/Pd/4shaders with the 4th shader (glyph...) I run into problems. might also be related to hardware stuff (runs better on ati, worse/not on nvidia) but is also related to the missing coords of multitex(1), the scale values I am feeding are not quite correct. marius.