Yup, count me in as well!
All though unfortunately not on a big scale until mid april, but I'd definitely like to be a part of this if it started to gain momentum!
Cheers! Thomas
Luke Iannini (pd) wrote:
Yeah, I'd definitely be in to help with this! Cheers Luke
On Feb 2, 2008 5:04 PM, Hans-Christoph Steiner hans@eds.org wrote:
Yeah, I'd love to help out where I can. I was really bummed that Elephants Dream didn't use FOSS for sound, I think they didn't try hard enough. I've done a lot of very reliable installations using Pd, if it is good enough for the NY Times lobby, it's good enough for Blender. :)
I think that people could use multiple platforms to work on Pd patches, I think for the most part Pd-vanilla/Pd-extended let's you work very much in a cross-platform way. The key to making this work is having a point person, so if someone is willing to be the lead and manage everything, then I think we have a strong proposal.
By the way, is the Pablo Martin on the Apricot team caedes (who has done some work with PDP)?
.hc
On Feb 2, 2008, at 3:26 PM, Dafydd Hughes wrote:
I'd love to take part, although I'm not on Studio64. Is there any reason it wouldn't be compatible between S64 and say Ubuntustudio?
I agree - super cool opportunity.
cheers dafydd
On Feb 2, 2008 2:53 PM, padawan12@obiwannabe.co.uk wrote:
I agree, and have more or less reached the stage where I could sound design an entire small film in Pd.
Time is obviously a factor and if I were to do this it would really need a few other volunteers who were enthusiastic about it (sound design for such a feature could be a challenging project)
Anyway, what stuck me was something (I think it was) Dan James said about Elephants Dream; - that despite the visuals being entirely FOSS the soundtrack had to employ Windows/non-free components because of a lack of reliable sound tools and skills. That reflects on us all rather badly of course.
Let's say the Blender Apricot team were amenable to the idea and we could reach a concensus to using the new film as a vehicle to showcase Pd, would anybody else like to be involved in a sound design team using Pd 0.40 on 64Studio with a Python interface to the event stream? Or maybe Lua would be our timeline/event glue.
I am of course open to other suggestions or to supporting another team with radically different ideas, but this is how it would work best for me.
andy
This sounds like a great opportunity for Pd, especially considering that Pd is the sound engine in the game Spore.
.hc
On Feb 1, 2008, at 7:09 PM, olme wrote:
seeing this: http://apricot.blender.org/?p=59 , I had the idea that somebody could do it efficiently with generated sound dezign (like brilliantly discussed earlier here by andy - obiwannabe.co.uk )
In short : Blender Instituut search for a sound designer for the upcoming opensource game codenamed "apricot".
I'm in no way related to this instituut or project, just that I thought it could interrest someone that is developping on pd for games, as this one is already promised some exposure in the opensource/free software world, in the CGI world (with the short film produced right now : see peach.blender.org ) and in the game world (it will surely make some lines in game magasines) ...
I think those working for this project "in the front line" are payed, so it could be a good incentive to have some kind of opensource exemple of a current game made with pd.
Blender Game Engine has already been used with pd through py-OSC, but this project use the CrystalSpace Game Engine... I don't know about the connectivity, but as CS use python, it's maybe just some lines away....
I would be interrested to see the result anyway ... as I'm not able to do it myself ...
Ol.me http://www.ogeem.be
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