I just tried pix_coordinate between pix_film and pix_texture and that seems to have no effect either.
-----Original Message-----
...sure, that's not the correct ordering: in general you can think of [pix_film] and [pix_texture] as being book-ends, so you use the other pix_* objects in between...[pix_film] is producing one frame from a movie: a pointer to this frame is then handed between intervening [pix_*] objects, which can then perform operations on/with it...this occurs until hitting [pix_texture], which takes the pointer and uploads it's associated data to the graphics card...you can still play with the data at this point, but you need to use vertex or fragment programs, and this is pretty experimental in GEM atm (ie. no examples)
l8r, james
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