Hi Jamie,
On Nov 19, 2004, at 7:42 PM, Jamie Bullock wrote:
<snip> > In terms of behavioural model have you looked at a-life algorithms such > as 'boids' (http://www.red3d.com/cwr/boids/). I'm surprised no-one has > mentioned this, or furthermore, implemented it. Or am I missing the > point of what you are trying to do? >
thx for the link, thats the thing I am thinking about. As it seems there is no direct way to get this working in pd. I just had a rough look at the pso external of bbogart (got from the external cvs) but I didnt checked out a way to use it together with gem - if there is one ... I have to think about it.
cheers Christian
Regards,
Jamie
On Fri, 2004-11-19 at 15:17, cyrille henry wrote:
hello, I'm not sure physical modeling is the best way to make this kind of movement. there are specific algorythm for this. but i don't know about there implementation in pd.
but with physical modeling, you should try to make a more complex model.
maybee someting like :
M / \ / \ M-----M / \
/
/
Fish 1 Fish2the fish will not folow the same points, so they can be near or thay can split depending of the moment of the master mass.
cheers Cyrille
Christian Klotz a écrit :
Hi list, hi cyrille, after trying a bit with parameters of masse and lia2D I was wondering if there is a better way to get fish swarms working more realistic. At the moment I have a "master" mass which drags the fishes while moving. But are there ways to get swarms splitting in two parts and merge to one swarm later again? My current early version is on
would appreciate any help.
best, christian
Christian Klotz Kunsthochschule Kassel / School of Arts Kassel ::digitalpool
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://iem.at/cgi-bin/mailman/listinfo/pd-list
PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://iem.at/cgi-bin/mailman/listinfo/pd-list
Christian Klotz Kunsthochschule Kassel / School of Arts Kassel ::digitalpool