Hi Pierre,
Hi,
Currently I invalidate a layer and start by greating a new one. Is this the correct way, or are they reusable in a way?
Yes, in fact when you create a layer for the 1st time, the function allocates a layer. If the layer already exists but has been invalidated the function returns the old pointer with empty paths. Otherwise, the function returns NULL. If you have a "circle_layer" and a "rectangle_layer" and you want to change the color or the size of the "circle_layer", you have to invalidate the "circle_layer" then when you call ebox_draw, you have to redraw the "circle_layer" but you don't have to redraw the "rectangle_layer".
In th emean time, I found the problem with superimposed waveforms is elsewhere, not the object code. With minimize and restore only the latest waveform is rendered*. So I expect it is in the Tk or g_canvas code, as the non-cicm version of wavesel~ has the similar problem (not properly updating the screen, fixed with minimize and restore the window). It might be the platform: Xubuntu 14.04 with Tk 8.5.
The paint function is called at startup from the framework (via eclass_guiinit?).
No, eclass_guiinit initializes the class for GUI behavior (the paint function can't be called because there isn't any object allocated).
The redraw function is called when the waveform is changed (manual at the moment).
Yes, when you want to change a layer, you have to invalidate this layer (you don't have to invalidate all the layers if some of them don't need to be redrawn) and then call ebox_redraw().
There's no "redraw", "invalidate", "state" method so eclass_addmethod(c, (method) wavesel_invalidate, "invalidate", A_SYMBOL, 0); eclass_addmethod(c, (method) wavesel_state, "state", A_NULL, 0); eclass_addmethod(c, (method) wavesel_redraw, "redraw", A_NULL, 0); are useless methods.
Not in my object. I try to understand what is happening and why it doesn't do what I want to, so I cut the proces into small steps and check the in-between status (this is what state does).
They are useless in the sense that they have no function in a properly working object. The object isn't there yet, but in the process of debugging and adding functionality.
I think you use the c.blackboard as a template but you should prefer to use c.bang or something simpler. c.blackboard is a little bit tricky.
Yes, I started with c.blackboard but moved elsewhere. c.bang surely has a lot more comments!
Now I'll try to explain everything better : When the object is allocated in the patch, the method paint is called :
static void wavesel_paint(t_wavesel *x, t_object *view) { t_rect bg_rect; ebox_get_rect_for_view((t_ebox *)x, &bg_rect);
t_elayer *g = ebox_start_layer((t_ebox *)x, bg_layer_name,
rect->width, rect->height); if (g) { Here you can draw what you want in the "bg_layer_name" layer. Then you finish your layer with
} ebox_paint_layer((t_ebox *)x, bg_layer_name, 0.f, 0.f); }
This is more or less what is happening, and it works. Apart from the update issue described above.
Currently the waveform is drawn and the layer state is EGRAPHICS_CLOSE as expected. But after minimize and restore it is EGRAPHICS_TODRAW again! I cannot see how the paint function causes this.
I will change the platform and see what happens.
Greetings,
Fred Jan
*) Somewhere in the code cleanup, the waveform restore doesn't happen anymore.