hi,
i tested pecycle and it's VERY cool, i love it !!! (but too high for my newbie brain to modify/understand it :)... didn't quite understand if you played the audio-slices from one array/table or was every slice played from its own array/table... as i am now seriously planning this project, here are some questions that i need as corner stones before i start my journey...
or jumping to slicepoints in 1 array/table ??? (i would prefer jumping in 1 table)
i managed to get my idea 2 work with 1table and xgroove~. but when i jump with "pos" in xgroove~ from point Y to point X i hear clicks. i think i know why the clicks come (the position of the sample in the end of Y is not same as in start of X), but i'm too newbie to know how to eliminate them...
thnx -andre ps. any info on playing audio from tables is welcome
----- Original Message ----- From: "Frank Barknecht" barknech@ph-cip.uni-koeln.de To: "PD-LiST" pd-list@iem.kug.ac.at Sent: Saturday, May 11, 2002 9:12 AM Subject: Re: [PD] help on random samplePlayer
Andre Schmidt hat gesagt: // Andre Schmidt wrote:
i've done this for video but my friend wants one for audio... i mostly do visual related stuff with pd so i would need some
suggestions for this...
what i want to do is very simple
1.load a sample (drumloop) [in array?] 2.divide starting points in that loop (like 2,4,8,16 or 32) 3.randomly play from those start points
so what it does is just randomly make new arranged beats from a drumloop (like what recyle does in offline)
A very similar thing is my new pecycle from footils.radio-worldwi.de, but there you cannot specify slice points by hand, they are searched automatically by the bonk~ object, but that is quite intelligent for this task.
ciao,
Frank Barknecht _ _______footils__