Also, this isn't really a problem to being with. There is enough time to complete the calls and it runs at the correct Quicktime framerate and the request GL one too.
On 10/12/07, chris clepper cgclepper@gmail.com wrote:
On 10/12/07, Mathieu Bouchard matju@artengine.ca wrote:
Ok, then the only solution is to start a small thread that only tries to display the last completed frame. It's sort of like the threaded soundfiler.
Threading and OpenGL are a no-no. Plus, the driver is just going to stall on all GL calls until the swap is done at refresh.