cyrille henry wrote:
marius schebella a écrit :
hi cyrille, with mesh_square, are there other arguments to the draw message than "default" "line" and "point"?
you can send to mesh_square all draw style that you can send to any other gem primitive. but only this one work as expected.
and what is the "default" draw method?
if(m_drawType==GL_DEFAULT_GEM)m_drawType=GL_TRIANGLE_STRIP;
if I send the message draw triangle_strip then it looks different than the default. if I send draw + integernumber, I get error: Bad arguments for message 'draw' to object 'mesh_square'
how are the vertices connected/what is the order of the vertices?
the best explanation i can provide is from the source code! :
for (int i=0; i<(gridX-1) ; i++) { glBegin(m_drawType); for (int j = 0; j < gridY ; j++) { glTexCoord2fv( texCoords[i][j] ); glVertex3f( m_size * (i*sizeX - 1), m_size * (j*sizeY -1)
, 0);
glTexCoord2fv( texCoords[i+1][j] ); glVertex3f( m_size * ((i+1)*sizeX - 1), m_size *
(j*sizeY -1), 0); } glEnd(); }
I should read more code, this is not so difficult as I thought... marius.