hello,
rendering text is quite expensive. but dynamicaly changing the text is even more expensive.
if you've got a high number of letter (> 5 000), i think using texture is the best solution.
cyrille
Jerome Tuncer a écrit :
Hi everyone,
I use text2d to render a lot of dynamic text in a [gemwin] and I notice a very high CPU consumption while doing so.
Can I expect higher performances with [text3d] ? I barely now nothing in pure OpenGL coding but if I could get as many text objects displayed as simple Geos, I'd be very happy (-:
++
Jé
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