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Hi, I noticed [text2d] eats 10% of my cpu. This make some patches unusable, like pdtgb01 which shows 200% of cpu usage when using 15 text2d objects. This is strange because [text3d] works well.
PB G4 1.33GHz OS X 10.3.5 Gem 0.90
saludos
Mirko
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