The reason mode 1 works and mode 2 doesnt is because mode 1 uses
rectangular textures, since video is typically not power of 2 sized,
my samplers are created for rect textures.
However, using the patch cyrille:
loading the shader works
manipulating the amount uniform variable produces a visible result.
however, it is not as intended.
switching texunit 0 to 1 does switch the textures, but does seem to
apply a secondary texture. whichever is 0 shows. and seems to mix
only between the zeroth texture unit. not 0 and 1.
Thanks.
On Jul 5, 2007, at 6:04 PM, cyrille henry wrote:
chris clepper a écrit :
Did you try my suggestion to send a 'texunit $1' message to pix_texture? It sets the texture unit for the shader to read from.
do you mean having 2 pix_texture one after the other in order to
load 2 diferent pix?i tried this patch (to be used with vade shader), with no succes.
cyrille
On 7/5/07, vade doktorp@mac.com wrote:
Well, ive released the beta for Jitter. You guys are free to port
whatever you want, but Ive heard nothing on the multitexturing side of
things for PD. Im a bit saddened by that, but, whatever.http://001.vade.info has the jxs files, help files, shaders and
example content.Hopefully this can get sorted out soon enough.
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