It would be great to have Pd in Blender, or really any free game
engine (or not free if you want). I think the libpd approach is far
better than the separate process + OSC approach. It will be much
easier in the long run, probably have better performance, and should
feel more integrated.
.hc
On Apr 26, 2011, at 11:08 AM, Martin Eckart wrote:
I'm interested in using pd patches for game audio and was wondering if anyone had thoughts and suggestions about integration of libpd with existing game engines. So far I've briefly scoped out Unity, Blender and Shiva3D, all with their own drawbacks.
Unity: Pricey, no linux games or editor, seems there's OSC plugin Blender: Gamekit for mobile? Not sure about its maturity Shiva3d: Builds to win/mac/linux/web/android/iphone..., No OSC
support, promises a linux editor with 2.0 Torque: No android support?So far I'm leaning toward trying to tie libpd or osc into one of these engines in order to use libpd for audio. Shiva3D allows you to make plugins ( http://www.stonetrip.com/developer/doc/plugin/create )
which I think I could get working with some effort either by creating libpd or OSC plugins.Does anyone have opinions or experience with this? I'm really just looking for a mobile-ready graphics engine (like GEM!) that I can
use to mess around with music. Would my time be better spent writing my own library in openGL ES (I just need simple graphics)? Should GEM be ported? How do would you make beautiful interfaces to pd on mobile devices?Cheers, -martin
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