Hallo!
[text2d] uses bitmapped/pixmapped fonts: the rasterizer is basically within the text2d-object, therefore you can anti-alias the font in there. otoh, a lot of opengl-manipulations (like rotate, translateZ) will not work because of this.
okay, thanks, I understand now ...
you have 2 options:
- enable anti-aliasing for the entire screen (FSAA)
- use [polygon_smooth] before [text3d] to enable a kind of
anti-aliasing for just that object.
hm, [polygon_smooth] has not really much effect ... will try FSAA ...
LG Georg