Hi Milo,
The IEM's ambisonics approach (binaural or with loudspeakers) is very
consistent and from my point of view very well programmed (as the
programming involved Thomas, Iohannes, Winfried ....)
The CUBEMixer is a very nice GUI combining sub-busses, direct routing,
ambisonics (for headphones and speakers), room-simulation, etc., and
allows you to work like on a conventional mixing desk.
We've been applying the libraries mentioned above to many artistic and
scientific projects over the last view years. I really can recommend
to using them, as they are pretty stable. The communication with your
applications might be easily implemented using OSC.
Unfortunately I don't know the libraries you mentioned (Amblib,
ambipan, etc.) very well. So please check for other recommendations
too :)
Cheers,
Markus
Quoting j milo taylor milo@suborg.net:
Hi,
I am bit of a newbie and I'm intending to development an immersive audio-visual environment based on a mysql / xml database of sound artists. I would like to explore PD as the means of presenting data in a spatialised installation context, and ambisonics would add a lot to the experience.
The options available in PD are, as I understand
IEM bin_ambi http://iem.at/Members/noisternig/bin_ambi CUBEmixer http://puredata.info/Members/ritsch/News/cubemixer Ambilib http://music.york.ac.uk/mrc/download.php ambipan~, ambicube~ and vbapan~ http://cicm.mshparisnord.org/dl/ambipan.htm
Does anyone have any recommedations for this? My app is, at present based in X3D, and the position of sound sources are expressed as, for example
position='-3.20022 -.78022 17.05038',
how complex would it be to send this spatialisation data to PD, and use to PD as the audio engine for app for further real-time manipulation?
best regards milo
p.s. at present i'm on a xp box.
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