Georg Holzmann wrote:
Hallo!
- does pdp work in RGB(A) only?
No, the standard colorspace is YUV.
YUV 4:2:2 ?
- when Gem is in yuv mode, is it 24 bits per pixel .. or is it 16 bits
per pixel, as in YUV4:2:2 .... where 2 adjacent pixels share UV data ?
The standard YUV-mode in Gem is YUV422 (at least the code says that) and one pixel is 8 bit.
8 bits per pixel? how does that work?
do you mean each value is 8 bits ..... in which case one YUV 4:2:2 pixel takes up 24 bits?
etienne