-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1
cyrille henry wrote:
after a very quick look, i noticied that it work if you connect the right output of the framebuffer to the right input of the 2nd texture, in order to set the coordinate.
i thought that Iohannes had recently made some change in order to improve this, but this patch is not working better than before.
yea, still everything is a bit in flux here, so i reverted the changes that introduced the automatic handling here. it seems like they need some more thinking about how and when to reset the texture-matrices. so this basically means, it hasn't become much better than it was some months ago. you should still premultiply the texturematrices in the shaders though, because i'm pretty sure they will come at some point in the near future.
mdgasr IOhannes
maybe because the texture is use not the texunit 0???