jmmmp wrote:
I have a patch which is a simple sample player (with xgroove~), with graphical display of the array and the reading point.
I'm afraid that's your problem right there. Visible arrays in PD are one of the most costly things you can do, especially if they are updated in realtime. [Try having a whole bank of VU meters, and you'll get the same overload...] Try hiding the arrays and you will probably see a dramtic decrease in CPU usage. Sorry...
d.