The pix_alpha objects can probably be removed and replaced by
[colorRGB 1 1 1 1] after pix_texture. The last inlet of that object
controls alpha for the geometry after it.
On Aug 28, 2005, at 10:47 AM, Roman Haefeli wrote:
hi
i attached a patch, that is used to 'alphablend' from one to another picture. it is working though, but the cpu-load raises to 100% and it looks quite 'ruckelig' (not constantly flowing). i tried it on
different machines with the same result. then i tried it with a better gfx-card, that supports opengl (Quadro FX 330), on a P4 2.66GHz (winxp). it
looks better, but my patch still uses 100% cpu. i'm quite a gem-newbie and don't know much about opengl, but i assume that my patch is not optimized and there is still much calculated
by cpu instead of gpu. last week i saw a screensaver-slideshow on an old
ibook, that looked very nice. this let me hope there is still a chance,
that i can realize the same with Gem on hardware that is up-to-date.thanks for any help
roman
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