Hi,
I have a question which I know myself is very vague, but may also be straight forward as well to anyone who has had the same problem.
Trying to achieve free rotation *without* using [accumrotate], I have come across concepts such as multiplying matrixs and converting a matrix to "quarternion", "gimbal lock".
At least my understanding so far is that, no combination of chaining [rotate] objects give me results I expect.
How do you implement precise control of rotation matrixs? Is this exactly what people use GridFlow for? Or else, is the only option to make a patch which crunches yucky and complex matrix multiplication, then feed the results to [rotate] ?
-- David Shimamoto