What I understand from the original question was how to feed an image generated with a shader to pix_movement. So one need an image, not a texture. I'm afraid pix_snap is the only solution.
Cheers c
Le 15/02/2021 à 08:39, IOhannes m zmoelnig a écrit :
On 2/14/21 9:52 PM, Miller Puckette via Pd-list wrote:
I think the question is - within a shader, can you 'snap' an image to a texture so that it doesn't have to go back and forth between the GPU and CPU? I'm curious too... I guess there must be a way to do this...
[pix_snap2tex] or, preferably [gemframebuffer].
gfamsdr IOhannes
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