Hi, Stephen, DIMPLE looks very promising. I am looking forward to try it soon. (plus, I will see it at NIME) I think the C++ way using OSC or an other protocol is a very good way to go. Wouldn't have you prefered FUDI or an other protocol that allows more than one float at a time to be sent ? For instance, if you want to send the position of the cube "foo" :
/shapes/cubes/foo/x 0.234 /shapes/cubes/foo/y 1.000 ...
That would be more straightforward (and fast) to simply send the whole transformation matrix :
shapes cubes foo 0.234 1.000 ...
You know what I mean...
Anyone. And for pyext, do you guys experiment a big lag, or is it satifying ? And what if you had a world populated with hundreds of geos ?
Thanks !
a
2007/4/17, Stephen Sinclair radarsat1@gmail.com:
Hi,
Try my DIMPLE software. Still very alpha, but it works. Sorry, binary is only for Windows, so you'll have to compile it otherwise.
http://www.music.mcgill.ca/~sinclair/content/dimple
Anyways it basically allows you to talk to ODE using OSC.
Steve
On 4/17/07, Frank Barknecht fbar@footils.org wrote:
Hallo, Thomas Grill hat gesagt: // Thomas Grill wrote:
i'm using pyODE within py/pyext, which works pretty well.
Actually that's what I do as well.
Ciao
Frank Barknecht _ ______footils.org_ __goto10.org__
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