Le 4 Février 2005 11:05, august a écrit :
or rather, what are the big disadvantages of using flext ?
... and, if you are writing in C++ anyway, then you probably have your objects in a decent enough form to just switch from the pd api to the max api.
That's exactly what flext is meant to be: a decent enough object library for the creation of cross-platform externals for PD and Max . And we want to use it because of its community; I'm more interested to share with a larger group of casual and experienced developpers than to learn how to fiddle with a bunch of personal APIs. I'm not against the idea of rewriting an external made with flext, but if there's no major reason to replace flext, then it's better to use it. Free software needs legacy... -- Marc