Le Samedi 27 Août 2005 06:21, hard off a écrit :
i am still yet to hear a good way to change pitch in realtime.
if you use one of these delayline pitch shifters (like in the .doc) , it's going to end up sounding like a stick being run across a wire fence.
and if you use some sort of pitch vocoder (fourier transformation), it sounds a lot more soft and human, but still has that 'wrapped in thick plastic' effect
Does the "phased locking vocoder" example in "doc/4.fft.examples" also sound like plastic to you? I like it...
These fft techniques require a lot of computing power. There's a patch forfor fftw3, but I never tried it: http://lists.puredata.info/pipermail/pd-announce/2004-02/000506.html https://sourceforge.net/tracker/?func=detail&atid=478072&aid=1055258...
-- Marc