hi, I don't think you're doing anything wrong. from what I read in the recent conversation uv mapping is not supported yet. only linear and spherical mapping. I also don't know whether multiple materials are supported or if you can draw groups individually, and how the material is attached to different groups. I worked with blender during the last weeks to get skeleton animated meshes with textures and animation exporting to ogre (and jitter), and of course I would like to see that working for gem, too. from my experience with gem, there are some features that are still missing/not supported in gem yet. only sometimes things are not well documented. marius.
olme wrote:
thanks ;)
nice tool ! But actually I work on linux, and I must say that blender has nowadays most of these capabilities (it's developped at a fast pace these years, orange, peach and apricot projects are realy effective at speeding the all things up )
the problem I have is that I can't get the [model] object to load a mesh with the uv map into GEM to display video as texture with right coordinates... (I will post a patch with .obj file illustrating this soon). As I said in previous mails, I think it's something that was left aside unfinished in the code but not so dificult to fix ... or it's something that I do completely wrong ... when I'll post the test patch/file, I hope someone could tell me what's wrong ...
Olm-e
Andy Farnell wrote:
Hey Olm, quite offtopic to your GSOC thread but on the subject of UV wrapping did you see an open source tool called Roadkill?
http://www.pullin-shapes.co.uk/page8.htm
best,
Andy
On Wed, 12 Mar 2008 22:16:52 +0100
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