hi all,
since there are now 3 ways of getting STK-like synthesis into pd, I would like to add something to make things clearer.
PeRColate is basicly a pd port of PeRColate for Max/MSP. It uses functions based on STK but _NO_ sourcefiles from STK. Though it does not depend on any special version of STK. Additionally, future releases will include some objects that do not originate from STK.
Before starting to port PeRColate I thought about porting stk from ggext to win. Since there is no STK library for win I decided to go the easy(er) way.... and one day there might be a linux version of PeRColate. But would this make sense?
Btw. PeRColate 0.02 is out: 6 new synthesis objects...
Olaf
Yves Degoyon schrieb:
hi,
i'm writing back to the list again to clear up some points :
3 micro-projects ( micro compared to pd itself ) emerged recently that let you embed stk's synthesis in pd objects :
ggee and percolator embed stk instruments and, they are know to work with STK 3.0 P1 .
for ggee, you even need to patch STK with a provided Object.h, so it will work with a patched STK.
stkdrone~/stksitar~ are instruments build on top of STK and are not redundant with gee or percolator. it is known to work with STK 3.2. You need to compile STK before installing these objects. ( but, anyway a pre-compiled object for Rehat 7.x exists in the archive ). These objects are linux only and percolator is windows only.
Is it clear ????
Yves/.