On 8/7/04 9:42 am, "IOhannes m zmoelnig" zmoelnig@iem.at wrote:
chris clepper wrote:
On Jul 7, 2004, at 6:11 PM, chun lee wrote:
But don't you have to switch the rendering off and on again for the new rendering order to get effect? What was in my mind is that say both of the cubes are in a global rotation so that sometimes A is in front and other times B is in front.
So there is no way to do this in openGL?
If you are directly feeding in matrix transform info using translate then it would be possible to change render order on the fly to do front to back rendering.
you don't have to turn off+on the rendering engine to make the rendering order take effect. it works on the fly.
so for simple objects this should work (see help-file 02/14). for complex (concave) objects, you are out of luck
mfg.as.dr IOhannes
Thanks for your reply, I just tried changing the rendering order on the fly but it does not seems to take any effect. The only way I could change the rendering order is to type the number in gemhead's object box and than switch the rendering off+on. What am I doing wrong? I thought I could assign the rendering order by passing a number into gemhead's inlet, is this right?
I am doing this on OSX.
Thanks
CHUN