Piotr Majdak wrote:
Hi!
I wonder what is the "up" vector in [view( for [gemwin]? It looks like a vector normal to the upper plane of the camera, but I'm not sure about that (this info can be derived from vectors view and target as well)... Can someone help?
well, the "up" vector shows you what is "up" in the view.
imagine you have the camera at 0,0,0 and an object at 1,0,0 if you want to rotate the camera along the (1,0,0) axis, you have to define where the up-direction is (there is no such thing as gravity in Gem-space)
if you turn your head by 90° around your nose-axis, your up-vector will turn from (0,1,0) to (1,0,0)
i hope this is clear (it is rather simple, but i don't know how to explain it well)
mfg.asdr. IOhannes